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"While Lesser races must study magic in its corrupted broken form, our
Mages harness its power as pure mystical energy. Our minor spells, those Lores
taught to the humans by might Teclis, are but a pale reflection of the power
that can be wielded by an Asur fully trained in the magical arts of the White
Tower." - Loremaster Haydrel, Archmage of the White Tower
South and east of Avelorn, on the shores of the Sea of Dreams,
lies Saphery, the land of Wizardry. The heart of Saphery is the Tower of Hoeth,
the shrine of the God of Wisdom. This is the greatest repository of magical
knowledge in the world, compiled over the centuries by High Elf mages and
scholars, many of whom still dedicate their lives to the accumulation of magical
lore. The most powerful of these scholars are known as Archmages, and are
capable of manipulating all the winds of magic weaving powerful sorceries known
only as High Magic.
Archmage Specialty
The Loremasters of Hoeth are capable of manipulating
the winds of magic with a grace and subtlety that only comes with centuries of
study. An Archmage does not waste the power he draws upon; instead they
efficiently weave the winds of magic into destructive spells conserving a small
amount of arcane energy with each spell they cast. The Archmage can then draw
upon this reserve of power to weave the most difficult spells of High Magic
capable of leaving even the most terribly wounded warrior hale and hardy with
nary a scar to show for it.
Playing as a Archmage
An Archmage is a powerful caster both offensively and
defensively. However they must strive to keep a balance between the powers they
manipulate. Weaving only powerful healing or destructive spells will leave the
Archmage tired and unable to assist his allies in their darkest hour. However by
carefully applying force in critical places the Archmage can reserve a
wellspring of magical energy that allows him to aid his allies when a normal
mage would be all but spent.
Fighting the
Archmage As with all magic users, the Archmage is not a capable
close combatant. You’re best tactic one-on-one is to quickly close the distance
and drop him with powerful close combat attacks. In a group situation, an
Archmage is best countered by forcing him to use his powerful healing on wounded
allies early on. Unable to build up a magical reserve from casting lesser
destructive magics, the Archmage will find himself exhausted and his allies will
be easily overcome with a strong final assault.
The Look of the
Archmage
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Ornate embroidered robes with high collars and large billowing sleeves
Graceful circlets and ornate headdresses engraved with powerful runes of
protection.
Wields elegantly crafted staves and wands encrusted in gems and arcane Elven
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