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Armies of War - The Chaos
From
Official Site
05-22-2007


DWARFS GREENSKINS
  Ironbreaker   Black Orc
  Slayer   Orc Choppa
  Rune Priest   Goblin Shaman
  Engineer   Goblin Squig Herder
EMPIRE CHAOS
Bright Wizard Chosen
Warrior Priest Magus
Witch Hunter Zealot
Knight of the Blazing Sun Marauder
HIGH ELVES DARK ELVES
Swordmaster Witch Elf
Archmage Black Guard
  White Lion   Disciple of Khaine
  Shadow Warrior   Sorcerer

"There can be no rest in the Eternal War, for the Dark Gods and their chosen servants will never rest until the world truly becomes a Realm of Chaos"


In the icy wastes north of Kislev dwell nomadic tribes of barbarians known throughout the Empire as the Northmen. Sometimes a powerful leader will arise among these savage humans, uniting the tribes into a great warhost that marches south toward Kislev and the Empire. At such times as this, the Northmen seek only bloodshed and conquest, for they are willing servants of the inscrutable Chaos gods.

The gods of Chaos are much more active in the lives of their worshippers than are the gods of other cultures. They reward their followers immediately when they are pleased, but are no less swift when demonstrating their displeasure with a devotee. A Chaos god can often show his favor by way of "marking" an individual with his symbol. This symbol bestows powers commensurate with the sphere of influence that the god controls. Further gifts and mutations are often bestowed if the god continues to be pleased with the works of his subject.

The most powerful and favored warriors among these human worshippers of Chaos are called Champions, and are exceptionally powerful in battle. Among them, strength is authority, and so these Champions are also the leaders among their people. Such creatures are so potent and so mutated they can scarcely be called human any longer. They tend to wield massive weapons that a normal man would struggle to lift, and are clad in Chaos Armor that is bound to their skin. These Champions of Chaos are among the most powerful and terrifying adversaries in all the world.

The Northmen that accompany their Champions into battle are called Marauders and often fight beside inhuman creatures such as the fearsome Beastmen. Sometimes they will even share the battlefield with creatures borne of pure Chaos energy: Daemons.

The Age of Reckoning is ushered in as a Warhost of the god Tzeentch, the Changer of Ways, marches on the Empire. Leading this terrifying army of evil is a powerful Champion named Tchar?zanek.


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