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Armies of War - The Chaos
From
Official Site
2007-05-22

DWARFS
Ironbreaker
Hammerer
Runepriest
Engineer
GREENSKINS
Black Orc
Orc Choppa
Goblin Shaman
Goblin Squig Herder
EMPIRE
Bright Wizard
Warrior Priest
Witch Hunter
Knight of the Blazing Sun
CHAOS
Chosen
Magus
Zealot
Marauder
HIGH ELVES
Swordmaster
Archmage
DARK ELVES
Witch Elf
• Black Guard

"There can be no rest in the Eternal War, for the Dark Gods and their chosen servants will never rest until the world truly becomes a Realm of Chaos"


In the icy wastes north of Kislev dwell nomadic tribes of barbarians known throughout the Empire as the Northmen. Sometimes a powerful leader will arise among these savage humans, uniting the tribes into a great warhost that marches south toward Kislev and the Empire. At such times as this, the Northmen seek only bloodshed and conquest, for they are willing servants of the inscrutable Chaos gods.

The gods of Chaos are much more active in the lives of their worshippers than are the gods of other cultures. They reward their followers immediately when they are pleased, but are no less swift when demonstrating their displeasure with a devotee. A Chaos god can often show his favor by way of "marking" an individual with his symbol. This symbol bestows powers commensurate with the sphere of influence that the god controls. Further gifts and mutations are often bestowed if the god continues to be pleased with the works of his subject.

The most powerful and favored warriors among these human worshippers of Chaos are called Champions, and are exceptionally powerful in battle. Among them, strength is authority, and so these Champions are also the leaders among their people. Such creatures are so potent and so mutated they can scarcely be called human any longer. They tend to wield massive weapons that a normal man would struggle to lift, and are clad in Chaos Armor that is bound to their skin. These Champions of Chaos are among the most powerful and terrifying adversaries in all the world.

The Northmen that accompany their Champions into battle are called Marauders and often fight beside inhuman creatures such as the fearsome Beastmen. Sometimes they will even share the battlefield with creatures borne of pure Chaos energy: Daemons.

The Age of Reckoning is ushered in as a Warhost of the god Tzeentch, the Changer of Ways, marches on the Empire. Leading this terrifying army of evil is a powerful Champion named Tchar?zanek.


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